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Gameguru Max – 20 years old. Opinion about the new version of the cult designer of games.

To make your games – how much pain in this phrase, the dream of every enthusiastic player, crashing about harsh reality: laziness, dullness, lack of self -organization and motivation, fatigue, work, creative impotence and other excuses. There is a lot of software for the casual creation of games, but most of them do not correspond to their description and strangle a person with the need to learn. You want to engage in game design, and they tell you to master programming for several years.

In this problem, I am inclined to blame the developers, because “do it normally – it will be normal”. History knows many examples when a competent interface transformed software. My beloved is the gap between Famitracker and Famistudio. The same functionality for writing chiptyun, but the first program will eat all the brains with its interface, and the second immediately makes everything clear and understandable.

And there was still more than a worthy representative of casual gamedelopeling-FPS Creator (and someone knew him also called “3D-designer of games”). For reference: The Game Creators developer has been over twenty years old and they essentially make the same softin-a simple 3D-game designer, which they reboot again and again, it is incomprehensible why and why (because money). Here is a full list of their products: Darkbasic, Darkbasic Professional, The 3D Gamemaker, Play Basic, Darkgdk, FPS Creator X9, FPS Creator X10, FPS Creator RELOODEDE, Gameguru, MyWorld, Appgamekit.

If we talk about some key moments, then at first there was a 3D designer of games that gained popularity. After the FPS Creator came out – a more conscious understanding of the concept of game construction, which has become a classic. He then turned into Gameguru Classic – this is like FPS Creator, but the concept is no longer limited to the shooter only than many and did not like it, since the interface did not understand what he wanted to be: a full -fledged professional game editor or casual designer. Then Appgamekit’s branch was released – a more professional variation of Gameguru, and Gameguru Max appeared relatively recently in early access.

First you should clarify one thing: FPS Creator and Gameguru – these are casual game editors. If you want opportunities, careers and professionalism, follow other engines. Theoretically, they allow you to create something complex and unique, and in Steam you can even find full-fledged games on them, but the editor did not find special glory in this field. This is exactly more than the game, not professional tools. At least in theory, the developer himself does not understand what their product wants to be: professional or amateur.

Similar programs are needed only by three types of people: 1) who wants to try themselves with a game designer, but does not want to teach related sciences of creating content. 2) who wants to just attach and get into the arrangement of objects and prescribing logic. 3) who has friends and there is nothing more invaluable to them than to boast of their game and laugh at Vasyanism and crooked ashesets.

An example of what can be done in FPSC, which is already more than 15 years old, without skills and skills.

The latter, perhaps, is the best https://vegasinocasino.co.uk/ use of casual gamdev. Nowadays you will not do something worthy and cool alone without pain and suffering. Spend years on the project of your dreams and no one will need it, because the market is full. Another thing is local gatherings and in them the requirements for the project are minimal and allow you to receive fan and social encouragement from low -cost creativity, and more and no need. But all this is difficult for assimilation, since you need to change your fundamental attitude to gaming in order to move from global Internet to local gatherings. Just keep in mind that if you have friends, then casual gamdev can bring new notes of joy and laughter in your relationship. This is all better than an impersonal Internet.

Gameguru Max provides a free demo version, which includes several levels. On average, less than a day was spent on the creation of each.

But let’s go directly to Gameguru Max, which is already in the early access for six months. Access of the early, and the developers have already glued additions and DLCs. At the same time, the Arsenal of Content itself in the editor is stingy. A ton of official asses for FPS Creator and Gameguru Classic was released from the same developers. Where is it all? Again everything from scratch? The editor, of course, allows you to import your custom resources, but why complicate life when everything was already.

Graphically, the Max version did not leave its predecessors much and low training grounds would not have damaged the set of asseses at all. There is simply no excuse for this, except as the desire to make money on additions.

Gameguru Max’s main innovations – open world and interface. And the first questions arise: and why is it needed? For so many years, not a single professional project has been released on their engine. It is time to conclude that your product is interesting to casuals, and not full -fledged studios. And how will the incidents fill such huge spaces? Payable developers cannot solve such a problem, and you give an amateur such scale. Moreover, you do not even have tools for filling it, since all the logic of behavior migrated from closed rooms. I’m not talking about the fact that all this slows down and does not look very beautiful. My witcher and cyberpunk do not lag as generated locations from this editor.

Also one of the new features of the engine is the customization of the NPC with cosmetics instead of a completely new model. The only problem – in the vanilla version there are only two types of enemies: people and zombies.

Now the gameplay occurs by default in the open world. Boxes are designed in a separate client and exported as objects on a card, which inserts sticks into the wheels if you want to constantly polish a closed location. Would make a separate mode of closed rooms. The same applies to the partner editor. There are essentially three editors, each with a separate EXE’SHNIK.

But why you can praise the developers, so this is for the interface. Yes, it really allows you to figure it out and does not cause pain when editing. Finally it happened and the editor was born, which allows you to figure out everything rightly an unprepared person. Although here you can shout. The influence of the Unreal Engine 5 interface is noticeable, which again raises the question: who is your audience? Casuals or professional developers? We have already seen Snapmap from Doom2016 and Dreams with PS4 – reference casual games designers with a wide range of capabilities. You have some unreal Engine Extralite. Yes, and built -in tips could be in more detail, since you decided to integrate video tutorials directly on the section. However, I can understand that the authors were afraid to strangle the player with an information overload.

It’s a shame that the developers do not understand their audience and it seems that they can program for themselves to program for themselves and the new version of Gameguru exists exclusively for the sake of terraforming. There would be their main audience of casuals, they would realize that the only meaning to do something on such a engine is small stories for a maximum of an hour. Thoughtful gameplay or cinematography here cannot be pulled out due to the scarcity of tools. As such (for now) there are not even notes mechanics. You can’t even thinly configure the game menu to read the plot during download: the level begins automatically and does not give time to read the text on the screen. Damn, but there is not even a function to add a new button to the main menu. There are no tools for Kitszen, there is nothing at all. There is only a trigger zone that shows a small text at the bottom of the screen. But terraforming and DLC!

What conclusions can be drawn. Pros: an understandable and convenient interface, although it could be better. Cons: poor optimization, meager tools and complete ignoring the heritage of their own products.

As a result, the situation is depressing, because if you want to try yourself in creating three -dimensional games without a headache, then you have three options:

1) go to the site and dance with tambourines around the installation of patches, mods and ases for FPS Creator. Yes, all this is unpleasant, but for free (and officially) and in return you will get a hundred gigabytes of custom ascets and, in fact, the same Gameguru Max functionality for closed rooms, simply not with such a convenient interface. Yes, the engine is outdated and all the games on it are clumsy and rude, but technically it allows you to realize any of your ideas.

2) you can buy Gameguru Classic with all the additions in Steam for relatively little money. But its interface is not as intuitive as in the Max version, and the fan community is not as close-knit as FPS Creator.

3) Buy Gameguru Max with a convenient interface with scarce functionality and built -in content.

I am offended that the developers turned the wrong way. There are a lot of software for the development of games by housewives, but only units are truly casual. I would like to see something level of Doom 2016 Snapmamap or Prodeus Level Editor, but with the possibility of downloading custom resources, export to a separate client and with plot tools, and received some cropped version of Unreal Engine instead of developing old ideas. It was just necessary to compile the entire previous baggage and content in one normal client and we would receive an ultimatical casual tool to create full -fledged games. Even now, if any enthusiast thinks to make the FPS Creator repack with all patches, mods and asses, then such a solution will be three heads higher in terms of creative self-realization for lovers than the brand new Gameguru Max.

You may have technical difficulties and the editor will show a black screen that is unforgivable for such a engine. The problem is solved by throwing DXVK into the editor’s Ekhnik folder (remember that there are three of them). The developers said that they solved this problem, but on individual video cards models the problem can still arise.